HOUSE OF DARKNESS
A book of house rules and addons for Dark Dungeons RPG
Addendum to Chapter 4: Creating a Character 5
Cleric options 6
The Corruptor 6
Dragon Rider 9
Humanoid Animals 14
Master Animal 19
Magic-User options 21
Wood Wizard 21
Renouncing Immortality 24
Addendum to Chapter 5: Ability Checks & Skills 25
The Bard 30
The Jester 30
The Acrobat 30
The Fortune Teller 31
The Charlatan 31
The Hermit 32
The Mummer 32
The Jongleur 33
Herbal Remedies 34
Herbal Remedy Ingredients 36
Reagent Recipe Type 42
Addendum to Chapter 7: Spells & Spellcasting 55
Ool’s Spallbok 55
Addendum to Chapter 9: Dungeon Delving 60
Dungeon Randomiser 60
Customised Wandering Monsters 77
Addendum to Chapter 12: Into the Wider World 92
Castle Generator 100
Addendum to Chapter 15: Out of This World 112
The Inner Dark 112
Addendum to Chapter 18: Monsters 124
Alphabetical list of monsters 124
Addendum to Chapter 19: Treasure 223
Gifts from the Gods: Crates 223
Non-random Treasure: Power Gems 224
Addendum to Part 5-Additional Material: 238
Flavour Text and Campaign Threads 238
OPEN GAME LICENCE version 1.0a 255
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Habitat: Arctic or Mountains (Rare)
Wandering Group: 1 (U)
Lair Group: 1 + 1d4 juveniles (minimum hit points) (U x 2)
Move 40’ (bipedal) 60’ (quadrupedal)
Armor Class: 6
Hit Dice: 6* (28 hp)
Attack Bonus +6
Claw (1d6) &
Claw (1d6) &
Phantasmal Visions* (see below)
NOTE: if both Claw attacks are successful against a single target in that combat round the Migou does an extra (2d8) crushing damage to that target.
vs Death / Poison: 11
vs Wand: 12
vs Paralyze / Petrify: 7
vs Dragon Breath: 17
vs Rod / Staff / Spell: 14
XP Value: 485
The Migou or Yueh-Teh is a prehistoric survival, being an ancestral offshoot of the bear species that eventually became the Bear (Black) and Bear (Polar) subspecies.
The Migou is a relentless and extremely savage predator, preferentially attacking humans, demihumans and canines as it obviously sees the taste of these prey as a delicacy.
The Migou’s paws are foot-like on its hind legs since although it is a quadruped its light build and proportions allow it to move rapidly on two legs as well as four. The front paws of the Migou are covered in long shaggy fur, and its claws are in a row on the front paws almost resembling a spiky fin.
Migou are solitary, mating is a one-off event each year and females give birth to live young that follow her around for a year before going their own way.
At some point in their existence the Migou have developed mental powers as an adaptation to hunting Mystics and Magic-Users and these powers make them a vastly more formidable opponent than a conventional Bear of any type. This attack which the Migou can use once per combat round is called Phantasmal Visions and operates as a form of mental illusion that creates an effect somewhat similar to Hold Person or Hold Monster. The Migou emits a psychic field with a 60’ radius of its body. Within this spherical zone all characters must save vs Paralyze / Petrify or be treated as if under the influence of a Hold Person (or Hold Monster or Hold Animal as appropriate) spell. The Phantasmal Visions effect lasts only a maximum of ten minutes, and each time a character suffers any form injury it can re-roll its save to end the effect upon it. Characters can be re-affected by the Migou as long as they are within the range of the effect. The Migou uses this effect either when in direct combat or as its first attack on potential prey, sleeping campers or anyone else it encounters who it decides to eat.
The nature of the Phantasmal Visions are such that the affected victim sees the Migou as a character or animal for whom it has love, trust or respect. At the same time, the victim stops moving, as if under the Hold spell as described above. The character does nothing but murmur quietly to itself, as it sees the Migou as a peaceful figure standing nearby in a friendly way. This despite the fact that most likely the Migou is in all reality a slavering bloodthirsty attacker at that point in time.
It is said that a Mystic who can fight a Migou to the death single handedly whilst at equal or lesser hit dice to the creature gains permanent total immunity to all Hold and illusion magic. Such a Mystic is henceforth known as a Monk of the Iron Mind, and accorded great honor amongst his or her class.