#ForeseeAlpha documents on the site #Foresee #4C

To counter any clusterf*cks by third parties re formatting etc. etc. I am putting up documents as free downloads, especially for people who outlay money on print or ebooks that are not up to snuff but also just because it’s convenient and part of the 4C ethos.

On the left sidebar as well as a link to for sale versions and comics on DA etc. there will be document links which are text-only. In terms of finish, .DOC files are early works in progress, PDFs are completed to publication standard. PDFs are never going to be identical to print versions for lots of reasons but the upside is that the DOC and PDF production process will always include all errata we can incorporate and the latest rules tweaks. I am aiming not to have that awful D&D effect of endless rules and endless rules revisions.


Foresee Alpha #FantasyRPG

Adapted from Phil Reed et al.’s “4C” public domain retroclone game toolkit, I wrote up a gamebook to simulate cartoon / comicbook fantasy roleplaying – more light hearted (sometimes), less violence (sometimes) and more oddball and weird stuff.

Anyway, test doc of the game is ready, click the link to obtain your own copy.


I am still going to have it printed at IndyPlanet as well as do a PDF and Kindle eBook version including artwork.



World of Mystery Calendar

The World of Mystery has several calendars but the one used by civilised folk worldwide uses a system somewhat like the so-called “tzolkin” Mayan calendar. Tzolkin is a confected term invented by mainstream archaelogists but the interlocking cog type calendar it is applied to is real.

In the case of World of Mystery the cogs of the calendar are:

Colour – Zodiac



There are 13 months, simply named by numerical order. Each is 30 days long. Each month is also composed of three tendays – simply “weeks” of ten days each day of which is simply named by its position or absolute number in the month – Fourteenth Day of Eighth Month, or Fourday of Second Tenday, Eighth Month.

World of Mystery TM


From the original crude gamebook published in 1983 to today World of Mystery has been a single gaming cosmos, interlinked stories, characters, one main world with ancillary campaign worlds, god only knows how many players.

Now to be adapted for comicbooks and graphic novels.


d20 / GOG campaign : MYTHTROPOLIS

Mythtropolis and all related images, characters and setting (c) and TM 2002, 2014 Jonathan Nolan, all rights reserved worldwide.

Thinking about bringing this back as Conundrum Book 3 or some such- and it is compiled in boxes of maps, character sheets, journals, artwork, models- the works. Tempting to use mixed media instead of inkwork for it… Hm. Anyway:


MYTHTROPOLIS, City of Heroes

by Jonathan Nolan (c) 2002

(originally published in gamebook form and on the Geocities website host 2002)

Mythtropolis is to the heroes of the World of Mystery what New York was to the heroes of Marvel Comics or Gotham to the street heroes of DC Comics.

Mythtropolis is an enormous city, second largest in the known world, with over 1,400,000 sentient beings calling it home. There are whole suburbs of the common demihuman species, as well as a substantial humanoid population in Orctown. Many of these humanoids are ‘Jamoorites’, followers of a fairly recently developed religion that preaches a strict moral code for its worshippers but tolerance for others. There are also many suburbs and sections of the metropolis where a particular class or profession is extremely well represented, with class members from level 0 up to ultimate level present in the city.

The war between the Knights Below and The Web has resulted in a lot of the very powerful people in town perishing, but this power vacuum won’t stay empty very long in such a large city.

–From the Sword and Sorcery Compendium entry on Mythtropolis:

Mythtropolis is a huge city for its world, with approximately 1,400,000 inhabitants. So large has it grown that the rest of the sparsely settled “Wild Lands” kingdom of Haranlarche that it is part of has only a fraction of the realm’s whole population in its villages, crofts and strongholds. Empire City, capital of the Eastern Empire, dwarfs Mythtropolis; not many other civilised settlements come close.

Mythtropolis is a trade port, a meeting place on the border between the nonhuman savagery of the mutated Wild Lands and the settled realms of the east. Where once barbarian herders and warriors struggled to exist on tidal flats, the colossus of Mythtropolis now gazes out to sea, guarding the sea lanes of the Dreadsea along the southern coast of Haranlarche, Kingdom of Crossroads.

The story of Mythtropolis is the story of a city whose true name is ‘Ivyriensteine’.

This is a city that has grown to the size of a metropolis, a mega-city in a sword and sorcery world. Its citizens are mostly fairly normal and average humans, elves, dwarves, halflings, gnomes, lizardfolk and faeries, with the occasional battle between super-powered beings in their midst disrupting the flow of events.

Bards began calling Ivyriensteine (which had previously been nicknamed I-Town) “Mythtropolis” after demigods warred in its streets. In the process some areas of the city were permanently altered. Where they had been merely regular streets and buildings, now somehow they shaded off into other planes of existence, other modes of being. In Ivyriensteine, as in a select group of other places in the World of Mystery, the possible has become wildly improbable and the impossible is becoming likely. Such a place has a terrible need for heroes to oppose the more destructive and outright evil of the prodigies the streets of Mythtropolis produce…


Many adventurers either call Ivyriensteine home or visit it regularly to dump treasure and grab new items, weapons and armour. They also visit its gaming houses, houses of ill repute, temples, taverns and other locales. In addition there are some unique sights in Ivyriensteine that are worthy of special attention, including the huge bronze tableau of statues on the east side of town depicting the super-powered adventurers and heroes of the “golden” and “silver” ages.