Dungeon Master describes the beholder as “a foul and evil beast that came up from the Underworld
and destroyed all things of beauty.” It is a creature that fires assorted energy beams and tentacles from its eleven eyes and guards a portal home. It’s lair is dubbed the Valley of the Beholder
; a once beautiful valley that it has rendered barren. Sir John
defeats the beholder with a flower that Diana gave him, it promptly deflates and sinks into a fissure, revealing an ocular style portal home
The Beholder is an alien from a race of eleven-tentacled cycloptic spherical tyrannical monsters.
There are sub-breeds of Beholders including blind albino dwarves, troll-like even more monstrous creatures and there is said to be a planet-sized Beholder out in the eldritch stars somewhere…
All normal Beholders are apex predator carnivores. They use their various energy rays to “tenderise” or alter meat for nutritional reasons but basically they will kill and eat any sentient or nonsentient life form that is made out of meat.
They are also a paranoid and extremely violent race which attacks on sight and rarely enters into discussions with non-Beholders unless they have encountered impressive, famous or obviously very powerful beings. They are violent, not suicidal.
Middle of the bell curve Beholder
Fighting Good (10)
Agility Excellent (20)
Strength Good (10)
Endurance Good (10)
Reason Excellent (20)
Intuition Good (10)
Psyche Good (10)
The Beholder has twelve eyes: one on the end of each of its eleven tentacles, and a large central eye. The large central eye simply provides vision. Each of the eyestalks has a different power. Each eyestalk is considered a tail and the power emits from its “tip”, the eye. The Beholder is a devastating opponent because it can use all eleven eyestalks each combat round. Each makes a separate attack to hit using range combat rules and the Beholder’s statistics, as though it is firing a range weapon.
All eyestalk powers have Good range, Type A. NOTE THIS. None of the eyestalk powers have differing ranges. All have Good range. Other effects of each power’s Rank are unchanged.
1 EE1 Cold Generation, Rank: Remarkable
2 EE7 Kinetic Bolt, Rank: Amazing
3 EE10 Plasma Generation, Rank: Remarkable
4 EE4 Fire Generation, Rank: Monstrous
5 EC14 Light Control, used only to create illusions and manipulate ambient light, Rank: Monstrous
6 EC11 Gravity Manipulation, Rank: Good
7 DT22 Weakness Detection, Rank: Unearthly
8 DT20 True Sight, Rank: Monstrous
9 MCo5 Ionization, Rank: Good
10 MCo3 Disintegration, Rank: Excellent
A Beholder reduces all damage from magic attacks -2 CS.
A Beholder’s tough leathery hide provides Excellent protection from all physical attacks.
Weaknesses / Limitations:
My Reputation Precedes Me:
Beholders are so hideous, and their behaviour matches their ugly exterior so well, that whenever they first enter an inhabited area they must make a Red FEAT check on their Psyche or local heroes will immediately gather to destroy it as soon as word reaches them that a Beholder is present.
Leaves Are Free, Leave Them Be:
Beholders can be instantly destroyed by the touch of Sir John’s Flower, an unique bloom that grows in The Realm. A character need only touch this flower to a Beholder to instantly destroy it. No damage needs to be cause by the flower, the character merely needs to succeed in touching the Beholder with the flower.
Dropping the flower on the Beholder would also theoretically work although the Beholder would have every opportunity to fire rays at whatever flower-based missile was shot at it. Throwing an unaerodynamic flower at a Beholder is pretty silly unless the person throwing it has some jaw dropping powers at work.
Xenophobic Homicidal Mania:
Just as non-Beholders have learned at their cost that a Beholder must be destroyed on contact lest it in turn destroy them, this is based on basic Beholder psychology. Beholders hate and on some level fear all non- floating spheroid forms of life. This unreasoning hatred means Beholders will not live in peace with any other races. They are also suspicious of their own kind. This means Beholders can never have contacts in any normal sense, can never team up with other villains or monsters, and are so violent that they will attack any non-Beholder who they believe is weaker than them on sight. They will not retreat from a battle unless it is obvious to them that they have a real chance of losing. They are basically nazi bullies. Brave up to a point; merciless; vicious.