#DarkDungeons Humanoid Animal PCs


A supplement for Dark Dungeons providing rules for playing Humanoid Animals – Puss in Boots, Beatrix Potter characters, TMNT, whatever takes you fancy!


#Foresee Alpha character: Demogorgon (Named God of Chaos)

Demogorgon is a Named God (see Foresee Alpha, page 98). He/It is the supreme sovereign god of Chaos, believed by those who worship him and those foolish enough to read about him in Books of Magic and Black Magic texts to be the creator of the world.

As per Foresee Alpha page 98: “All Named God characters have the following powers, in addition to any specific power due to their “flavour”: Headquarters, Grant Wish, Pixie Dust, Dimension Jump, Shapeshift, Teleportation and Telepathy. The Rank Value of each power varies from God to God but virtually none of them lack the powers listed above.”

His form is terrifying and he doesn’t use his shapeshift in a conventional way, rather he fashions various tentacles to give himself Entanglement power, claws and pincers to give himself a Bite attack, Horns or other forms of Extra Body Part. A creature of primal Chaos, if he appears in the physical realm he is a roughly humanoid Giant 480′ tall with gigantic snakes for legs and a muscular torso from which normal brawny humanoid upper arms depend, however the arms end in clusters of a myriad of tentacles. His head is an indistinct blistered mass with eyes blinking and disappearing amongst its pulsing mass.

Across aeons of time he has accumulated Fortune through intrigue and incalculable adventures against masters of pantheons, improved his Traits, and then yielding to his evil violent nature slaughtered again and again, preventing any long-term accumulation of Fortune*.

  • Melee: Ultimate (19,890) (beginning at a prodigious score, this has been improved by Demogorgon)
  • Coordination: Ultimate (3501)
  • Brawn: Ultimate (36,000) (one of the strongest known beings, even amongst Giants)
  • Fortitude: Ultimate (8154)
  • Intellect: Titanic (66) (unbelievably impressive but he has been fooled in the past by superheroes, demigods and Named Gods)
  • Awareness: Tough (18) (he is escaped by his victims quite often)
  • Willpower: Ultimate (5678)

Powers: those of a major Named God – see above, in addition he has High Sorcery, Black Magic and Chaos Magic. He is in fact the chief god of Chaos Magic.

Skills: NIL. As a being of primal Chaos he comes from an age far before the Long Ago, before such things as skills were even dreamed of.


#Foresee Alpha character: CINDERS

cindersBruno “Cinders” Sinodella

Harried supermarket worker and bane of the Deadoids

  • Melee: Gifted (26) (fights successfully against undead swordsman and witches)
  • Coordination: Tough (17) (dodges spear thrusts with ease, agile in combat)
  • Brawn: Tough (13) (strong but not overly so)
  • Fortitude: Tasty (33) (cut own hand off and basically shrugged it off)
  • Intellect: Normal (7) (can read and write, makes quips, studies but has no degree)
  • Awareness: Normal (8) (walks into trouble again, and again, and again)
  • Willpower: Tasty (39) (endures unimaginable physical torment and able to free himself from daemonic possession)

Powers: Bite (chainsaw has replaced right hand) / One-of-a-Kind Weapon (air powered hydraulic metal gaunlet instead of right hand) – these are either/or replacements on the stump of his right hand; Advanced Skill: Marksman (+2RS using his Boomstick [Staff of Blasting, see Foresee Alpha page 83]).

Skills: Enclycopaedic knowledge about his supermarket chain’s product lines, pricing and policies; Blunt weapon combat; Staff of Blasting use and maintenance; Metalworking.

Normal Equipment: Boomstick – an alien Staff of Blasting requiring alchemy and lead casting to reload rather than the normal Potion based recharging; Leather and cloth armor providing equivalent of a Force Field taking Normal (9) Damage from any incoming attack; picture of his sweetheart.

Background: Cinders and his friends went to a remote cabin in the woods. There, a Book of Magic led them into possession and death. Cinders was the only survivor and ended up thrown into a Gate (see Foresee Alpha Campaign Modulator #1, page 19) which has led him to a succession of parallel worlds, each one overrun with Deadoids.

After many battles and Dimension Jumps back to what he believed to be his original world, Cinders has been dragged back into war with the Deadoids. Some cosmic force, possibly an interefering Forerunner (see Foresee Campaign Modulator #1 page 11), keeps throwing him against his hated undead foes.

Cinders isn’t particularly heroic but his basic decency reasserts itself sooner or later.


World of Mystery TM


From the original crude gamebook published in 1983 to today World of Mystery has been a single gaming cosmos, interlinked stories, characters, one main world with ancillary campaign worlds, god only knows how many players.

Now to be adapted for comicbooks and graphic novels.


Swamp Man: the logic of the story #SwampMan


I’ve reached several times in recent years for a kind of comic scripting which would allow me to explore with a new audience ideas that a decade ago I would have simply exorcised through writing a novel. I decided against writing a novel because the fire that once motivated me very strongly to write books is, at least for now, gone.

Instead, I wanted to make a comicbook exploring the same issues that came into my head:

1. a self aware comicbook character in the redheaded teen mode – from Archie to Jimmy Olsen – who didn’t break the fourth wall but who did despair of the endless looping existence of which he was the epicentre; I tried this previously with JT Neslo but that was too derivative- a single idea spread too thin;

2. the Swampman thought experiment combined with Mossman and Pere Malfait lore from Florida;

3. a non-Satanic working with symbols and secret messages- a way to put encryption into a comicbook for a non-sinister purpose. I feel personally that there is a definite luciferian aspect to some comics, not necessarily the ones people might immediately jump on either;

4. since comicbook writing and drawing is my hobby, but a serious hobby, I wanted to implement the powerthinking techniques I’ve learned recently in a form where it can express itself in something concrete;

5. I wanted to do a comic whose artwork would be vibrant and delightful when printed, not just a digital comicbook whose charms are entirely different. The Swamp Man book will be digital as well- but this is intended to actually literally be a graphic novel- written as would one of my earlier novels have been, but translated into comicbook long form.

To the extent I succeed this will be one of the projects closest to my heart.


Swamp Man and all related characters and images are TM & (c) Jonathan Nolan 2015 and following all rights reserved worldwide.