Jack Kirby’s hot take on a #Dalek

Discussion here:



The circumstantial evidence for the Dalekness of Orikal includes- its speech pattern, identical to comic book versions and some book version of how-Daleks-talk; it is from another universe; the reference to the eternal time stream, the pattenr on its indistinct arms is somewhat like the globular hemispheres on a Dalek casing, and indeed reducing the body to its simplest outline it is less a crouching figure and much more distinctly pepper pot shaped…

1966 saw the release of a Dalek movie in America, and Kirby was a voracious consumer of media, especially off the wall media. Also this was the period when Marvel tried to set up a British base, and in the course of that exchange it is virtually impossible to think that no Doctor Who information appeared on their radar. It was the summer of not just the Beatles but also Dalekmania!


Lucharan! running a campaign where all the superheroes are mexican-style wrestlers

Lucharan! Seems to be a Z-List sort of hit, with good sales across different digital platforms. I will print some hard copies soon too to complete the circle of life for a little-regarded RPG.

The challenge a couple people have asked me directly about is how in hell to run more than a fun but shambolic one-off session where everyone’s superhero is basically a character from scooby doo meets batman or josie and the pussycats.

Well that’s just it- as recent years of Archie comics have demonstrated, it is best to just play it straight.

Other than the necessary existence of super powers and their focus being wrestling and wrestling masks, everything else can be as serious, comicbook, fantastical, cinematic or any other flavor that you care to create for the game. If you are running it for kids as some seem to be, then just continue to copy the wrestling series or comicbook or whatever that kicked it off.

I know some family based games are running MSHRPG adventures straight only with Luchador superheroes- that is seemingly working really well. I guess because having wrestler superheroes is no sillier in principle than having a guy dressed as a bat or a spider or an American flag. And the strict code against killing makes Lucharan! more silver age or old school than many modern comicbooks and in that way more suitable for family gaming, it seems.

One aspect of Lucharan! That I really do recommend strict adherence to though is that if the game session is long enough to permit it, and in all cases in campaigns, make sure there are regular competition matches for the wrestler characters. Even if they are not fully roleplayed or wargamed out, make sure they are in there, just like all those ludicrous ball games the Harlem Globetrotters played in ther cartoon or all those concerts Josie and the girls sort of performed in their cartoon.

Keep some distinctive anchoring storyline against which all the random supervillainy and general comicbook insanity plays out.

Also, a Luchador flavor game really should include genetic mutants, Aztec supernatural evil and at least one oppressive big business plutocrat gangster.

Other than that, I think the game is too young for anything else I suggest to not reek of pretention.



Culmination, Fulmination, Fulcrum, Simulacrum

Back to writing and drawing the same story from inherited tigers through JT Neslo and Kid Celephais, reduced and refined, distilled if you like, to its purest form. A Platonic Ideal of the story concept? Not quite.

But sufficient and fit for purpose.

Whilst still no one’s idea of a top artist my artwork is now unobstructive to the story process, and helps the flow rather than crushing me. All in all, a good end to 2015, which has been a bugger of a year. 🙂


The Deadbeat Doppelganger of the SS James Carruthers

The SS James Carruthers was a Canadian Great Lakes freighter built in 1913. The Carruthers was built at Collingwood, Ontario by the Collingwood Shipbuilding Company. The ship was owned by the St. Lawrence & Chicago Steam and Navigation Company of Toronto, Ontario, with the official registry number 131090. The hull number for the Carruthers was 00038.

The James Carruthers was a steel hulled, propeller driven lake freighter. She was 529 feet in length, 58 feet wide and 27 feet deep. The gross tonnage was 7862 and the net tonnage 5606.

The Carruthers was lost 9 November 1913 on Lake Huron during the Great Lakes Storm of 1913. The crew of 22 perished with the vessel.

By the evening of Tuesday, November 11, there were still several unidentified bodies in the Goderich morgue from a few different vessels. Thomas Thompson of Hamilton, Ontario scanned the corpses for signs of his son John, a crewman aboard the James Carruthers. Thomas saw one body who looked a lot like his son. The facial features and hair color were identical. The corpse was missing an eyetooth like his son and had a tattoo of J.T. on the left forearm. Several scars and a birth defect (the second and third toes of the feet grew together) convinced Thomas Thompson that he had finally found his son John. He arranged to take possession of the body and notified his family.

Meanwhile, in Toronto, John Thompson read newspaper accounts of the great storm and saw his name on a list of the known dead. Thompson had not accompanied the Carruthers on its final voyage. Instead of immediately wiring his family, young Thompson leisurely took a train to Hamilton to explain what happened in person. While John dawdled, his father Thomas had purchased a coffin, somberly watched as a grave was dug, and made funeral preparations for his dead son. Once in Hamilton, John still inexplicably wandered around town, visiting a friend who advised him to return home at once. Young Thompson walked into his family’s house while the wake was in progress. Mrs. Thompson, after the tremendous shock, was overjoyed that her son was still alive. Thomas Thompson was angered beyond belief at the debts incurred and shame, and yelled “It’s just like you to come home and attend your own wake, and you can get right out of this house until this thing blows over!” The young man whom Thomas Thompson mistook for his son remains unidentified to this day; he rests with four other unknown sailors in Goderich, Ontario.

-Dwight Boyer, True Tales of the Great Lakes. Cleveland: Freshwater Press, 1971.

Marvel Comics’ Great Reboot – predicted 25 years ago.

2010-2025: The Great Reboot



issue 1 issues 2-5 issues 6-24 issues 25-43 issues 45-60 issues 61-80 issues 81-102 issues 103-125 126-132 133-149 150-175 176-200 201-218 219-231 232-250 251-273 274-295 296-303 304-321 322-333 334-355 355-569 570 to present

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Summary: from 570 to the present

The Great Reboot, 2010-2025

The final chapters of the Great American Novel (see FF323) refer to a time bubble between 2005 and 2020:

great reboot

The next year this bubble moved back to 2010-2025, where it stuck. This was probably the last slippage of Marvel Time before it broke that year. this is from FF340 in 1990:

Chaos War        foretold

The 1990 story gives the full details: novody could see into those years because the entire universe being rebooted. This is the Great Reboot, a reflection of Marvel Comics rebooting in the real world.

It is the biggest story in all Marvel history. The covers proclaim it as such: they declare it to be, progressively, “THE BIG ONE”, “THE BIGGER ONE” AND “THE BIGGEST ONE”. This is Walt Simonson at his cosmic best, a story of the Avengers and Fantastic Four discovering that the future ends in the year 2010 (that is, “20 years” after publication). Until the year 2025 (that is, 15 years) all is a mystery: time and space then reboot, and nothing from the previous universe can travel into the new one. It is, in short, a complete reboot of Marvel. What makes this especially interesting is that when 2010 came, the same story was repeated in different ways in different books, and the event really happened: what was left of the Marvel Universe began a fifteen year reboot.

From: http://zak-site.com/Great-American-Novel/ff-2010-reboot.html

Go and read the whole site and prepare to have your mind blown.


It’s utterly impossible in our own age to hear the phrase “Central Intelligence” and not mentally add “-Agency” to the end.

But a century ago Central Intelligence had a different, hilariously different meaning.

Central Intelligence was the “scientific” spiritualist and electricity researcher name given to the central animating and creative force of the universe- in simple terms, “God”.

Central Intelligence in this sense was virtually indistinguishable from the unseen pleasant voiced God of eg Space:1999 Black Sun, the voiceover God of a myriad of golden years of Hollywood films, and so on. In other words, Jack Kirby’s (and theosophy’s and gnosticism’s) The Source, which in turn was ripped off for Star Wars irritatingly as The Force.

However, during its heyday of usage, Central Intelligence was displayed as being, if not evil then certainly violent, a trickster, and a cruel trickster at that. Given the gnostic view of the god of this world, that’s fascinating on the face of it, that the god of the Spiritualists would be other than benevolent.

For my purposes however- it’s perfect. In a universe which is a pastiche of and amalgam universe based on Doctor Who and Sherlock Holmes (and others) how perfect is it that in lieu of and amalgamated with the Great Intelligence of the classic series we can have the Central Intelligence!


Central Intelligence

No one knows the origin of the Central Intelligence, and no one ever will, given the entity’s apparently near infinite power and ability to create illusory overlays on reality which themselves have the full force and appearance of reality itself.

Capable of extraordinary acts of kindness, the inconsistent nature of this cosmic being of pure energy is such that in our scientific age where deductive reasoning has clashed headlong with ultraterrestrial and supernatural entities from the Secret Commonwealth means that the inevitable war has begun: the scientists and great thinkers who have sough since the 1700s to depost God from his throne have provoked Him; and now the Central Intelligence is actively working against not just the atheist forces of science, but the human race as a whole!

Doctor Holmes, as an Elf Lord, is respectful towards the Central Intelligence, not out of reverence for humanity’s myriad ideas of god and religion but because he knows that the Central Intelligence is a being of virtually limitless power, capable of pursuing vindictive vendettas across thousands of year. As such, it is something he doesn’t need to face, and which can only complicated his already complicated state of Exile.

Other Elf Lords have contended against the Central Intelligence, particularly when it first came to Earth and began recruiting lesser beings such as the human subspecies to its cause, demanding absolute obedience and worship from them. Elf Lords are used to being treated as gods by primitive civilisations and deeply resented their being pushed aside by the CI. Doctor Holmes was never one to seek such worship and stood apart from the general wars against the CI and its chosen races across the millennia.

Beings such as Gerrold Bondo and Harald F. Lyme however have been drawn into the battle for or against the CI, and its secret agents within organised religion of all kind. This secret church within the churches is sometimes referred to as CIA – the Central Intelligence Agenturs. Not to be confused with America’s GIA – the Government Intelligence Agency, successor to OSS. Although many CIA assets have infiltrated (or set up?) the GIA and similar intelligence agencies.

Gerrold Bondo has been blasted by CI to the point where he no longer has a consistent existence. He is a living hysteretic acausality, and has taken to calling the parts of his life we have observed as “episodes”, “chapters” or “imaginary stories”. In this sense he breaks the fourth wall, but as he says, “only after it broke me first”.

Harry F. Lyme was unwittingly caught in a blast of Source energy, the miracle power of the cosmos, and after this exposure to unterrene radiation he has become unable to die- like the first Baron Munchausen before him, his lies sometimes come true, and sometimes the situation he finds himself in goes uncausal or acausal – he is able to die or be killed in a particular adventure and then in a total reality disconnect fade into a new situation, alive.

Both Bondo and Lyme have histories which have become, in different ways, multiple choice. In Bondo’s case, his life is an advent calendar with a million boxes to open, at random- until he finally opens the one in which dies permanently. In Lymne’s case, he can’t die. But he can’t finish anything either. Sooner or later he will fade out, whether he wants to or not. Lyme calls the phenomenon Cancellation, as good a term as any.

Bondo and Lyme both creep Doctor Holmes out- as an Elf Lord he instinctively senses the pattern and naming of the cosmos, and neither of these two gentleman “belong”- they feel wrong, so he tries to minimise his time in their company, even though both are friendly towards him, and indeed respect him as a fellow champion.

TM & (c) IMFI Pty. Ltd. publishing as Flying Tiger Comics 2014 and following all rights reserved worldwide


Doctor Holmes – Timeline

timeline snapshot

I started doing timelines for my game books a decade ago. Before that I was doing timelines for games and stories but not in an especially thorough or methodical way, more just keeping key dates straight.

Like I think a lot of writers of my generation part of the influence was the second world historicity of Tolkien and his many imitators. It’s a wonderful feeling to see your world “take life” as dates and places get recorded “as though it were real”.

In the matter of Doctor Holmes, although it began as a brain fart it’s turned into an Earth-Q level pastiche with hundreds of characters and thousands of details. I can never seem to help putting parody into pastiche, I guess I’m just that flavor of hack. 🙂

As soon as I find a good wordpressly way to post the timeline I will do so. I am sore tempted to make a wiki, for my own use more than anything, except I find when doing a wiki that it becomes irritating to have to go back and hyperlink that which originally was not hyperlinked… 🙂

The current Doctor Holmes timeline runs from 1770 to 2046, with a preponderance of Sherlock Holmes era entries and another clumping occurring from the late 1960s to late 1970s. The latter grouping was absolutely not deliberate, just one of those organic occurrences that let a writer know that their story has drawn its first breath and is alive- it is beginning to tell YOU its tale instead of needing you to constantly massage life into it.

Will I ever get to tell every single story mapped out? It seems astonishingly unlikely. Perhaps I will. But the timeline is the key to a cosmos of adventures and I think this pastiche in particular is mainstream enough for other writers and artists to participate -and more importantly want to participate.